heck, I've done typos on 'hello world' programs!

most impressive app about to be killed by iOS: a puzzle game called Blockhouse. Released in 2009, never updated, still works with 0 bugs (that I have found) today. Letterboxed, of course, since it was made for the original screen size.

I'm impressed not because it's all that complicated, just that it has continued working across so many OS revisions and has not needed any updates at all, ever, for any reason. I can't think of any code I've ever typed that was bug free.

Settings/General/About/Applications…

aw poop. :(

the reports of long updates are not exaggerated. My old iPhone 5s took something like 45 minutes. But I'm running with only 6GB free on a 64GB capacity, so that may be why.

in-place filesystem migration on millions of consumer devices. fscking impressive.

I wonder if they'll finally fix all the bugs. Every time I had a use for it the command I needed was broken.

oh, sorry, I misunderstood your comment. Yes for image hosts this could be a huge plus.

didn't seem to do it via servers. Just sat there pegging a single thread at 100% for the whole time. My fans didn't even spin up it was so light on the system. That's why I wonder about the lack of parallelization. My normal photo app pegs all the cores and spins the fans.

That new jpg thing from Google is interesting. Works as advertised (significantly smaller files for same visual quality). Single threaded is an odd choice, I wonder if it is strictly necessary. Took 12 minutes to compress one picture for me, while my standard photo app does it multithreaded in about 15 seconds. I guess if file size is that critical it is helpful, but my usage isn't there.

Oh in this world of dread, carry on.

Such a beautiful song.